![]() ![]() (Other than fast capping for more respawn points) I meant that capture points have little to no impact in the overall course of the game. Автор сообщения: MirageI don't know if I agree with that, if anything capturing zones is way too important.Īh, yes. ![]() ![]() Vehicles should cost SP based on their BR, uptiered players in lower BR tanks should have reduced cost, and maybe overperforming vehicles a cost increase and vice versa. ![]() that way ground forces have a bit more income as it's trash as it is anyways, it stops rushing and bailing, it stops faster teams from having the advantage as well. that deserves no reward, especially not more than killing someone, or even 2 kills. game just ♥♥♥♥♥ them completely.Ĭapture zones shouldn't reward spawn points at all, especially in the maps with 1 central and 2 zones to either side it's nothing but driving up and capping. then their heavy armor does little to protect them, almost all heavies have a easy weakspot so they're slow, heavy, big target, cost a lot of spawn points, never make it to capture zones on time and have no real advantage. Heavy tanks, slow tanks, never getting caps, still costing more to spawn, so they lose twice already. Light vehicles that cost less to spawn in the first place as well. Which also creates another issue with fast vehicles winning the game at the start, capping the zones and even when they get killed after they can respawn, as where there slower attacking team has to perform better to break even. Plus a source of frustration when your team doesn't understand or care to let everyone cap, if 5+ people cap compared to just 1 or 2 the game can be decided right there. I don't know if I agree with that, if anything capturing zones is way too important.Ī capture pretty much secures a respawn, or allows people to bail and spawn right into a plane without any combat. ![]()
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